The following page will list patch notes for updates after the Uprising expansion launch within this release(Version 20.10). We invite you to join the player discussion about the content of this release on EVE Online forums:

Initial Release Date: 2022-11-08
Last update: 2022-12-06

RELEASES:    2022-11-08.1 |    2022-11-09.1 |    2022-11-10.1 |    2022-11-15.1 |    2022-11-17.1 |    2022-11-22.1 |    2022-11-24.1 |    2022-11-25.1 |    2022-11-29.1 |    2022-11-30.1 |   2022-12-06.1 |

Patch Notes For 2022-12-06.1

Features & Changes:

Factional Warfare:

  • Reduced the base payout of Battlefield sites from 225k LP to 150k LP.
  • Increased the respawn time on Battlefield sites from 2 hours to 3 hours.
  • Reduced the Victory Points gained from each Battlefield from 2,500 points to 500 points.
  • Increased the number of capture points from each successful tick on a Battlefield capture beacon by 33%. This will make Battlefields capture faster.

We are making some small adjustments to Battlefield sites. With some solid data and great player feedback, we found that the payout was a bit too high. Similarly, with increased Advantage Values the Battlefield sites were granting slightly too many Victory Points, in effect devaluing standard plexing. Thanks for all the great feedback!

Defect Fixes:


  • Unpublished skill books can no longer be injected
  • The minimum output of the DBM is now set to 100% from 110%
  • Stealth Bombers can now get inside Small and Medium Advanced Plexes.

New Player Experience:

  • Fixed an issue where mission guidance would not start if there was no other missions active when accepted

New Player Experience:

  • Overview now correctly loads default preset settings after deleting custom user created presets

Patch Notes For 2022-11-30.1

Defect Fixes:

User Interface:

  • New Default Overview
  • Fixed an issue that was blocking players from logging with a new client before the full download was finished
  • Fixed a rare issue that prevented some players from logging into the client (black screen) when they had manually edited Overview setting files Corrected the names of the presets in the default overview and added missing groups to them
  • Fixed a issue in the Tab presets panel that was empty

Patch Notes For 2022-11-29.1

Features & Updates:

New Player Experience:

  • Those who reach 750 points within the AIR Career program overall will receive a call from Paragon's own IRIS offering them a free destroyer and an opportunity to learn about ship personalization.

  • The Pirate capsule will now appear in the default Overview during the final Enforcer Career Agent mission.

User Interface:

  • Default overview settings have been replaced by new ones, inspired by the community made Z-S Overview Pack. If you would like more detail then please see this dev blog.


  • Several of the Caldari State facilities within their newly acquired DS-M4Q constellation have been completed.

Defect Fixes:


  • Acceleration gates into Faction Warfare complexes will now show a better summary of the allowed ships when your ship is disallowed, rather than a long list of every single allowed type.

  • Disallowed Cloaking in Factional Warfare Battlefield sites.

New Player Experience:

  • A 'View Market Details' menu highlight will now only appear when selecting the required items during Market guidance in Career Agent missions.

User Interface:

  • Updated Agency to no longer display the Factional Campaign section when there are no currently active campaigns. This agency section will return when the next Factional Campaigns begins.

  • The 'Buy with PLEX' buttons will no longer briefly appear when opening the SKINs list of the Fitting Window for the first time after a login.

Patch Notes For 2022-11-25.1

Features & Updates:


We are making a few changes that affect the Advantage System in Factional Warfare.

  • We are increasing the output of completing certain objectives. Completing an objective felt a little too underwhelming due to too many points being removed compared to those being added. You should now see every completed objective update the advantage score as every objective will score at least 1% advantage.
Advantage Objective Old Points New Points
Rendezvous Point +500 +2000
Battlefield NVY-30 +5000 +15000
Propaganda Broadcast +200 +1000
Listening Outpost -200 -1000
  • The minimum spawn time between Supply Cache / Depots has been increased from 150 minutes to 250 minutes.

Patch Notes For 2022-11-24.1

Features & Changes:


  • More Empire individuality has been added to the FW Battlefield music.


  • Localized new content in French, German, Russian, Korean, Japanese and Spanish.

Defect Fixes:


  • Fixed an issue with Amarr Factional Warfare Battlefields respawning at incorrect intervals.


  • Icons added to the damaged station in Turnur.
  • Fixed an issue where the Turnur damaged hangar interior was appearing on multiple stations.
  • Fixed an issue where the Tercio Rojo Capsule SKIN did not work for the Golden Pod implant.


  • The correct faction based Destroyer skillbook will now be given when completing the tenth Soldier of Fortune mission.

Patch Notes For 2022-11-22.2

Defect Fixes:

User Interface:

  • Fixed an issue where the HyperNet Relay's tabs did not load properly. This will require a client restart to resolve.

Patch Notes For 2022-11-22.1

Features & Changes:


The Caldari State has taken possession of the DS-M4Q constellation in the Syndicate region thanks to an agreement with the Intaki Syndicate. Significant numbers of Caldari Navy forces have redeployed from Samanuni to strategic locations within DS-M4Q and multiple Caldari stations within the constellation appear to be nearing completion after their construction quietly began a few days ago.

More information can be found in this breaking news update.


  • More specific Empire flavors were added to the Battlefield music to help signal more clearly who is winning at any given time.
  • Additional balancing was also done to the Battlefield music.


  • To celebrate the launch of the Spanish language being added to eve, and to welcome our new Spanish pilots to New Eden, a new daily login campaign has been launched. Players need to login for 7 out 10 days to claim every reward in the campaign, which includes up to 245k SP for omega pilots, SKINs for the new navy destroyers, a brand new Tercio Rojo Capsule SKIN, and fireworks.


  • Added new translated content in French, German, Russian, Korean, Japanese and Spanish.

New Player Experience:

  • Both the Producer and Entrepreneur Industrialist Career Agent mission chains now include UI guidance throughout.

    • Players will be guided through fitting, mining, reprocessing, production, the market, and much more!
  • Adjusted items recieved in various Career Agent missions:

    • Swapped the 'Dual Light Beam Laser I' reward for a 'Gatling Pulse Laser I' in the Amarr version of the first Enforcer mission
    • Swapped the Civilian Miner reward for a 'Miner I' in the third Industrialist - Entrepreneur mission
    • Swapped the Advanced Industry skillbook reward for a Mass Production skillbook in the ninth Industrialist - Entrepreneur mission
    • The Destroyer is now given on completion rather than acceptance of the tenth Soldier of Fortune mission
    • A Destroyer skillbook is now given when accepting the tenth Soldier of Fortune mission
  • Lowered the amount of Tritanium required to complete the second Industrialist - Producer mission from 150 to 100.

  • Added links to the minerals and ore types mentioned in the sixth Industrialist - Producer mission briefing message.

  • Clarified text in the tenth Industrialist - Producer mission briefing and timout messages.

  • Increased the Bonus reward timer to 240 minutes in the tenth Industrialist - Producer mission.

  • Lowered the number of 1MN Civilian Afterburners required to complete the third Industrialist - Producer mission from 2 to 1.

  • Any Data Sheets rather than just the specific ones given can be used to complete the first Industrialist - Entrepreneur mission.

  • Swapped the 'Tracking Computer I' objective item for a Civilian Armor Repairer in the sixth Industrialist - Entrepreneur mission.

  • Swapped the faction based ammunition objective item for a faction based turret in the tenth Industrialist - Entrepreneur mission.

User Interface:

  • Removed the Cargo Capacity warning popup which could appear when accepting a mission.
  • You can now navigate to Paragon missions through the Agency while in wormhole space.

Defect Fixes:


  • Reinstated sound effects for mining lasers.


  • Fixed an issue with Factional Warfare Complex respawn timers to be consistent across warzones.
  • Fixed an issue with joining Factional Warfare so that Corporations and Alliances joining wait 24 hours from applying, and then until the next downtime, to be fully enrolled.


  • Alleviated some clipping occurring on the Revelation Navy Issue.
  • Fixed a light on the Eros not being aligned as expected.
  • Fixed a number of graphical issues in Nebula skyboxes and textures.

New Player Experience:

  • The Pirate Capsule will now use the correct bracket, have stats more similar to a normal Capsule, and no longer leave a wreck in the tenth Enforcer mission.
  • Rulie Isoryn's Stratios will now use the correct bracket in the second Exploration mission.


  • Mac client: Ambient Occlusion has been disabled on Macs with integrated Intel Graphics chips due to low performance and graphical artifacts.

User Interface

  • Fixed an issue where the cosmetic fitting slots could overlap with other UI elements on 4K screens.
  • Personalization tab has been disabled for Structures and Simulation mode.
  • Fixed error messaging for Paragon Loyalty Point Stores.
  • Fixed error messaging for the Emblems tab in the Fitting Window.
  • The auto-injection warning for Paragon missions will now scale correctly when the window is expanded.

Patch Notes For 2022-11-17.1

Features & Changes:


  • Republic engineers have completed the emergency shutdown procedures on the captured stellar transmuters in the Egmar and Vard systems. With the shutdown of these last transmuters, the Stellar Observation Data Hub sites are no longer spawning within the Angils and Hed constellations.
  • The Gallente Federation has continued to entrench their positions within Intaki and nearby systems, completing more of their fortifications and advancing new construction projects.


  • Additional content has been translated into Spanish.

User Interface:

  • A Personalization tab has been added to the Character Sheet:
    • An Emblems tab has been added under the Personalization tab for tracking owned and available Emblems.
    • The SKINs tab located in the Character Sheet has been moved under the Personalization tab.
  • The seconds counter has been removed from the expiry timer for limited duration SKINs.

Defect Fixes:


  • Audio mix for Factional Warfare Battlefields has been adjusted to be more varied.
  • Music volume for Factional Warfare Battlefields can now be adjusted via volume sliders found under the Audio tab in the game menu (ESC).
  • Structures inside complexes that were missing atmospheric audio have had audio added.


  • Fixed the Drop rates for Faction Encoders and Decoders from Factional Warfare Operation Centers.
  • Fixed the behavior of certain NPCs in the Factional Warfare Battlefield sites.
  • Adjusted payouts for Factional Warfare Battlefields when a defending militia fails to win the site.
  • Fixed an issue causing the final container to explode before being looted in Factional Warfare Operation Centers.


  • Gallente contractors have fixed a couple of holes that were appearing in Factional Warfare Battlefield structures.
  • Fixed an issue which made some decals appear black when interacting with certain light effects.
  • Ships will no longer perform a docking animation after players select 'View Inside' to move the camera back inside Upwell Structures.
  • Fixed an animation glitch when switching between SKINs in Upwell Structures.
  • Fixed an animation glitch where ships quickly display warp state when docking in Upwell Structures.
  • Fixed an issue with strategic cruiser subsystems appearing on docking platforms in Upwell Structures.
  • Fixed an issue with strategic cruiser appearance in Upwell hangars not reflecting the subsystems fitted.
  • Toggling Dynamic Camera Movement in the Display and Graphics tab of the game settings (ESC key) now makes the docking process in Upwell Structures more simplified.
  • Fixed reflections in non-Upwell hangars meaning players should see reduced flickering in Jita.


  • Fixed an issue where the client could black screen in rare cases at undocking when tactical overlay was enabled.

User Interface:

  • Fixed an issue where the third column in the Paragon Loyalty Point Stores could overlap with other UI elements.
  • Disabled the Personalization tab of the Fitting window when fitting or simulating a Structure.
  • Fixed an issue where the ship name didn't update properly when switching between fitting views.
  • Filter in the Paragon Loyalty Point Stores now correctly lists EM (EverMarks) instead of LP (Loyalty Points).

Patch Notes For 2022-11-15.1

Features & Changes:


Along with the redesign of old Complexes, we are adding a new and much larger Factional Warfare site compared to its other smaller counterparts.

  • These sites will include multiple capture points.
  • Holding a capture point will earn capture points for your faction each time it ticks down.
  • Enemy faction NPCs and players in ships will block capture
  • Only players in ships can capture.
  • Winning a Battlefield Complex rewards a large amount of Loyalty Points to the winning side.
  • Winning a Battlefield Complex provides an exceptionally large amount of Advantage to your faction's Advantage system level.


  • The Moros has had its VFX updated.
  • This means that the Moros, Naglfar, Revelation and Pheonix have now all had their VFX updated.

User Interface:

  • Adjusted the size and height of the SKINs cards in the Fitting Window.
  • Adjusted the size of the SKINs icon circle and the SKIN icons.
  • Clean Ship button has been moved to the bottom right of the Fitting Window Personalization tab.


  • New translations are available in French, German, Russian, Korean, Japanese and Spanish.

Defect Fixes:


  • Docking UI sound has been tied to the UI Volume slider which can be found in the Audio tab of the in-game menu (ESC key).
  • Docking UI sounds have also been updated to be less intrusive.
  • Fixed an issue with Audio not correctly playing in Factional Warfare Complexes.


  • Fixed an issue with some Factional Warfare Rendezvous Points not correctly paying out Loyalty Points.
  • Balance adjustments to Factional Warfare Rendezvous Points (increased NPC warp speed).
  • The "Gallente Battleship" skillbook should now be available again from Gallente NPC school stations.
  • Fixed an issue which prevented repackaging rigged ships in corporation hangars.


  • Docking height has been adjusted for the following hulls:
    • Succubus and Imp
    • Proteus
    • Kikimora and Draugur
    • Thunderchild
  • Triglavian ships have had their cloaking and docking effects adjusted.
  • Tech 3 Strategic cruiser models now update in the Upwell Hangar scene.
  • SKIN application has been modified to show all ships and fitted modules in the Upwell Hangar.
  • Medium platform advertisements are now visible in Upwell structures.
  • Objects are no longer showing black at far distance, especially at low Level of Detail Quality.
  • Ambient Occlusion is no longer causing some glass surfaces to be too dark.
  • Moros Navy Issue turret hardpoints are now pointing in the correct direction. (Towards your enemy)
  • Moros Navy Issue textures have been tweaked.
  • Revelation Navy Issue has been updated to appear correctly whilst in Low shader settings.
  • Coercer Navy Issue shader has been updated to appear correctly whilst in Low shader settings.
  • Cormorant Navy Issue turret Level of Detail issues have been fixed.
  • Fixed graphical effects on wrecks in Abyssal Deadspace when using the MAC client


  • Paragon station names will now correctly use American English.


  • Optimize settings for "Quality" now also updates the Ambient Occlusion setting correctly.

User Interface:

  • Adjusted the margin in the Factional Warfare Objectives window.
  • Updated the text in Objectives card of the Factional Warfare window.
  • Corporation emblems now appear correctly in the cosmetic fitting slots.
  • SKINs list now appears correctly for ships with few SKINs.
  • Cosmetic fitting slot tooltips now display correctly.
  • Purchase buttons in the Paragon Loyalty Point Store now appear correctly while loading.
  • Expiry timer for limited duration SKINs now appear correctly in the Fitting Window.
  • Collapsing the new Agent Conversation window will no longer cause it is display incorrectly.
  • A ship requirement warning will no longer show in Agent Conversation windows for Paragon missions.
  • The Paragon Agents Agency page will now appear correctly when viewed in a wormhole.
  • The Personal/Corporation Asset lists will now (again) scroll down to a location if you start typing its name.
  • Fixed an issue with sorting in Corporation Assets.
  • Fixed issues with scaling of Factional Warfare ranks icons.
  • Tooltips have been added to the Factional Warfare rank icons.

Patch Notes For 2022-11-10.1

Features & Changes:


  • Tethering for low security status characters is now disabled in High Sec depending on the security level of the solar system and the security status of the character similar to the faction police attack rules.
    • This was covered in more detail in this dev blog.


  • New translations are available in French, German, Russian, Korean, Japanese and Spanish.

Defect Fixes:


  • Phoenix now shows VFX when warping and while in siege mode.
  • Machariel no longer shows erroneous VFX.
  • Bustard no longer shows erroneous VFX.
  • Enforcer no longer shows erroneous VFX.


  • Updated ESI to no longer show systems that were removed from Factional Warfare.

User Interface:

  • Jita's IRIS agent will no longer appear twice in the Paragon tab of the Agency.
  • Paragon missions will now be offered to characters regardless of their security status.
  • Improved the readability of the auto-injection information in Paragon agent mission windows.
  • Sync Failed screen now doesn't overlap the Paragon LP Store window on smaller window sizes.
  • Fixed an issue where the purchase buttons in the Paragon LP Store appeared interactable at all times.
  • Fixed an issue with the Naglfar Fleet Issue Blueprint not showing correctly through industry tabs, New Eden Search.
  • Fixed and issue with the new Navy Destroyer Blueprints not appearing correctly.


Patch Notes For 2022-11-09.1

Features & Changes:


Caldari Navy forces have deployed a major expeditionary force into the Athounon system, securing the abandoned EDENCOM facility above Athounon V as well as the construction site where the Gallente Federation had been attempting to construct a new stargate. The factional campaigns surrounding the strategic system of Athounon and the Serthoulde constellation have ended.

  • With the Caldari stargate completed and the Gallente stargate construction site occupied by Caldari forces, both empires have ended their survey programs that had made Dense Moissanite and Dense Polycrase ore sites visible to Capsuleers. These sites will no longer appear within the Serthoulde constellation.
  • The last of the triglavian relay data sites seem to have been secured by the Caldari State, and no further sites are expected to be discovered at this time.

The LP offers for loyalty point tokens have been removed from the FW LP stores.

  • Players with loyalty tokens can still sell them to NPC buy orders for 100,000 ISK each.


  • The Caldari State have secured their hold on the Athounon system, with increased military presence and the state seems to have occupied and secured the research station around Athounon V.
  • The Gallente Federation are continuing to construct additional defensive harbours in the system of Intaki and neighbouring occupied systems.

Defect Fixes:


  • Fixed an issue with Propaganda Structure spawned NPCs not correctly targeting the Propaganda structure.
  • Fixed an issue causing Caldari NPC in Rendezvous Point to incorrectly impact player standings.
  • Fixed an issue causing Rendezvous Points to not correctly despawn. Updated damage resistance profile of capture points in Factional Warfare Complexes.


  • Added and hooked up various faction ship icons that were missing.
  • Cormorant dirt now accumulates as expected.
  • Coercer no longer shows floating VFX.
  • Nightmare no longer shows erroneous VFX - Tigers are back in their cage.
  • Stork no longer shows erroneous VFX.
  • Stiletto no longer shows erroneous VFX.
  • Adjusted symmetry on Hel VFX.
  • Added some missing data on Gurista outpost structures.
  • Fixed incorrect file references on Minmatar Dreadnought wrecks.
  • Updated Coercer texture plating.
  • Added camera locators to FW Propaganda Billboards.
  • Added collision data for factional hologram plinth structures.
  • Edited some asset locations in Amarr complex (FW capture points).


  • Fixed issue with ship model in equipment tab was not updating on SKIN changes in the Fitting Window.
  • Fixed UI issues with columns being too narrow in the Paragon Loyalty Point Store.
  • Sorting by EverMarks in the Paragon Loyalty Point Store now updates to the correct order.
  • Fixed an issue if a newly created character logs out during tutorial and logs back in again the screen turns back.
  • Updated UI around joining / retiring a Corporation or Alliance from Factional Warfare in the Factional Warfare screen.
  • Fixed an issue where the Equipment tab in the Fitting Window didn't update properly on SKIN changes.
  • Sorting by EM in Paragon Loyalty Point Stores now works as expected.
  • Fixed an overflow issue with the sync failed error window in the Fitting Window.
  • The default size for the EM column now correctly fits the EM prices.
  • Fixed an issue where the default emblems were briefly visible when changing Corporations and Alliances.
  • Fixed an issue where the EverMarks for corporations didnt show after completing missions.
  • Fixed a Button overlap issue in Carbon UI for "Cant apply to current ship".
  • Fixed an issue with the Assets window UI in the Japanese Client.

Photon UI:

  • Chat windows now show the '+' button in the top row again.


The following page will list patch notes for updates in version 20.10 of the Uprising Expansion. We invite you to join the player discussion about the content of this release on the EVE Online forums:

Initial Release Date: 2022-11-08 Last update: 2022-11-24

RELEASES:    2022-11-08.1 |    2022-11-09.1 |    2022-11-10.1 |    2022-11-15.1 |    2022-11-17.1 | 2022-11-22.1 |    2022-11-24.1 |    2022-11-25.1 |    2022-11-29.1 |

Before you read the patch notes we highly suggest you read the release news item first.

Table of Contents


Empires at War

The new Frontlines feature in Factional Warfare (FW) is now live, drawing pilots closer to the borders of their opponents and presenting new rewarding challenges that focus capsuleer efforts towards key, emerging conflicts where empire history will be written!


Systems in a FW warzone can have different operational states which are designated as follows:

Frontline - adjacent to an enemy-controlled star system, the absolute heart of the battle, and the highest level of reward.

Command Operations - adjacent to a Frontline system, vital for strategic supremacy with standard LP rewards.

Rearguard - when none of the above apply, a relative safe zone in the maelstrom.

Frontlines Map


With this update we are adding a new way to visualize the Warzone. With representation of where you can find the frontlines and clear data showing the status of contested systems.

Suprise attack!


The map isn't the only thing that will be changing in the Warzone! The Gallente have launched a massive surprise assault on Intaki and its surrounding systems.

The systems of:

  • Intaki
  • Vey
  • Brarel
  • Annancale
  • Agoze
  • Ostingele
  • Harroule
  • Dastryns
  • Uphallant
  • Iges
  • Covryn

are now held by the Gallente and have been removed from the Factional Warfare system.

Advantage System


The new Advantage system allows you to give your chosen faction an edge in FW. This edge can be achieved by obtaining a terrain advantage through ownership of adjacent Frontline and Command Operations star systems, through the completion of activities and sites in the FW warzone, and by deploying anchorable structures. The more involved and victorious your faction is in the warzone, the greater the effect will be on your side’s victory points.

To view a system’s current Advantage, you can navigate to the right-hand side of the FW window when you select a system on the FW map.

Propaganda Billboard

  • A deployable structure that will serve to demoralize your opposing faction, upon completion of the structure, Advantage will be added to aid you in capturing of their system.

Listening Outposts

  • A deployable structure used to crack transmission frequencies that once completed will remove advantage from the opposing faction.

Supply Cache/Depot

  • In-space quick supply depots for the opposing faction that if destroyed will remove advantage from the opposing faction.

Rendezvous Point

  • Soloable Rendezvous points allow players to engage with the warzone by intercepting NPC combatants. Upon destroying the commander of the fleet, Advantage will be awarded.

Operation Center

  • Hacking/Exploration site that will provide the players with valuable codes to build Propaganda Billboards and Listening Outposts.

Reward Rebalance


We have increased the amount of Loyalty Points awarded, specifically focused on Frontlines having the largest pay outs to encourage players to engage in a more concentrated area of the warzone.

  • Frontline systems grant 150% of generated Loyalty Points as rewards.
  • Command Operations systems grant 100% of generated Loyalty Points as rewards.
  • Rearguard Systems grant 50% of generated Loyalty Points as rewards.

We have removed the reward tiers for FW captured systems to make the generation of LP fairer for everyone, and remove the positive feedback loop that was incentivizing Empire swapping.

Adding More Group Content

In the current paradigm, Factional Warfare complexes discourage group play as the payout for additional militia members in a site divides the reward pool, which is inelastic. By adding elastic rewards, up to a certain limit for certain sites we can create a space where players are naturally drawn to group up with other friendly players.

We also want to avoid encouraging super-sized 'swarm' fleets, and so we can tune these Complex rewards to around 5 characters. 5 characters is also a decent number because it is a difficult number of accounts to manage for a single player, limiting the effectiveness of such multiboxing in combat to encourage players enter these sites and act as a group when available, the LP value would be an additional 25% over the 'solo' version of the complex.

Not all ships are equal Victory Points!

820x180 s

We have limited access to FW Complexes to make them more granular, tweaking the paradigm to prevent pirate faction ships from dominating "Novice Complexes". We have also reviewed and updated the access restrictions to complexes overall.

When it comes to determining Victory Points gained for ship destruction Pirate and Navy faction ships will be treated as separate classes. For example, a worm will not be considered T1. Triglavian and EDENCOM ships will also be included in the "Pirate Faction" category, as it most closely matches their power scaling. For example, a Leshak will yield a higher reward value than a Tempest.

Site Naming Schema

We need to effectively communicate expectations; the site names should follow a predictable pattern in which you can learn to rapidly identify the restrictions of a site based on its name. The standard is as follows:

[Rank / Size] + [ADV / NVY] + "-"[Number] OR [Open Complex]

Rank / Size - Indicates the size of ships allowed into the site.

Example: Amarr Medium NVY-5

  • Scout - Frigates and smaller
  • Small - Destroyers and smaller
  • Medium - Cruisers and smaller
  • Large - Battleships and smaller
  • NVY - Short for "Navy". Indicates site only allows T1 and Navy ships to enter, no pirate faction, T2, or T3.
  • ADV - Short for "Advanced". Indicates site allows T2 and Pirate Faction ships.
  • Number - This number indicates the number of characters the site reward scales to.
  • Open Complex - This is an open site, A site without restrictions or an acceleration gate

Update to Upwell Structures Docking Rules in Factional Warfare

820x180 tether

Structures broke the paradigm of risk for factional warfare systems, as previously only the controllers of the system were able to take advantage of the stations. With Citadels, enemy militia could previously safely dock up in enemy space. We are solving this with these new measures.

The following rules apply to both stations and player-owned citadels in the warzone.

Frontline Systems

  • Players are able to dock, undock and tether in any ship regardless of faction alignment.
  • Assuming they would have access to dock / tether via ACLs for player owned structures.

Command Operations & Rearguard

  • Enemy militia cannot tether except in capsules.
  • Enemy militia cannot dock except in capsules.
  • Enemy militia cannot undock from the structure - except for capsules.
  • Friendly militia and unaligned players can dock and tether freely.


To Celebrate the launch of Uprising a special set of login rewards are available each day that players log into the game for the first 9 days after the expansion launches. These rewards include up to 425,000 SP for Omega players, and SKINs for navy frigates and the new navy battlecruisers!

New Navy Ships


We have introduced new Navy ship lines into the game as part of the expansion. Navy Exploration Frigates, Navy Battlecruisers, Navy Destroyers and Navy Dreadnaughts.

All these ships come with a strict upgrade to the tech 1 counterpart as well as some new improved audio. In addition, the New Navy Destroyers and Dreadnaughts have upgraded hulls to stand out on the battlefield.

The Navy Frigates and Battlecruisers became available in limited quantities during the pre-expansion events. Their details can be found in their patch notes.

  • The Blueprint Copies for these ships can now be found in their respective militia Loyalty Point stores.

Catalyst Navy Issue

  • +1 Midslot
  • Added 50% bonus to Small Hybrid Turret falloff to the role bonus.

Added New Gallente Destroyer Bonuses (Per Level)

  • Added 10% bonus to Small Hybrid Turret damage.
  • Added 7.5% bonus to Armor Repair amount.
  • Added 15% reduction to Armor Plate mass penalty.
  • Removed turret tracking speed per destroyer level bonus.
  • Removed falloff bonus per destroyer level

Coercer Navy Issue

  • +1 Lowslot
  • Added 50% bonus to Small Energy Turret falloff to the role bonus.

Added New Amarr Destroyer Bonuses (Per Level)

  • Added 7.5% bonus to Small Energy Turret damage.
  • Added 7.5% bonus to armor hitpoints.
  • Added 10% reduction to Energy Neutralizer activation cost.
  • Added 10% bonus to Energy Neutralizer strength.
  • Removed bonus to Small Energy Turret tracking speed per destroyer level.

Cormorant Navy Issue

  • +1 Midslot
  • Added 50% bonus to Small Hybrid Turret falloff to the role bonus.

Added New Caldari Destroyer Bonuses (Per Level)

  • Added 5% Small Hybrid Turret damage bonus.
  • Added 10% bonus to Shield Booster amount.
  • Removed bonus to Small Hybrid Turret tracking speed per destroyer level.

Thrasher Fleet Issue

  • +1 Lowslot
  • Added 50% bonus to Small Projectile Turret falloff to the role bonus.

Added New Minmatar Destroyer Bonuses (Per Level)

  • Added 5% bonus to Small Projectile Turret rate of fire.
  • Added 15% reduction to Microwarpdrive Signature Radius penalty.
  • Removed Small Projectile Turret tracking speed per destroyer level.

Moros Navy Issue

  • +1 Midslot

Added New Gallente Dreadnought Bonuses (Per Level)

  • Increased Capital Hybrid Turret damage bonus from 5% to 7.5%.
  • Added 5% bonus to Capital Hybrid Turret optimal range.
  • Added 5% per level Armor Repair amount.
  • Added 20% per level bonus to Warp Scrambler and Warp Disruptor strength and optimal range.

Naglfar Fleet Issue

  • +1 Highslot

Added New Minmatar Dreadnought Bonuses (Per Level)

  • Increased Capital Projectile damage bonus from 5% to 7.5%.
  • Add bonus: 20% bonus to Heavy Stasis Grappler falloff.
  • Added 7.5% bonus to Shield Booster amount.
  • Added 7.5% bonus to Armor Repairer amount
  • Removed Shield Booster cycle time bonus.

Phoenix Navy Issue

  • +1 Midslot

Added New Caldari Dreadnought Bonuses (Per Level)

  • Increased XL Cruise, XL Torpedo and Torpedo damage bonus from 5% to 7.5%.
  • Added 7.5% bonus to Target Painter effectiveness.

Revelation Navy Issue

  • +1 Highslot

Added New Amarr Dreadnought Bonuses (Per Level)

  • Increased Capital Energy Turret damage bonus from 5% to 7.5%.
  • Added 25% bonus Energy Nosferatu drain amount and range bonus.

Heavy Assault Cruiser Rebalance


When approaching the subject of HACs in the current meta, we looked at addressing these 4 goals:

  1. Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
  2. Make room for other ship types to step into the spotlight, such as battleships.
  3. Not nerf HACs into oblivion - find and retain healthy use-cases.
  4. Maintain HAC identity as a high-damage / heavy tank ship option.


  • Reduced Number of Turret Slots by 4, from 5 to 1.
  • Increased the Number of Missile Slots by 4, from 1 to 5.
  • Increased the CPU by 50 tf, from 355 tf to 405 tf.
  • Reduced the Powergrid by 160 MW, from 1160 MW to 1000 MW.
  • Increased the base armor by 150 HP, from 2,150 HP to 2,300 HP.
  • Reduced the maximum targeting range by 25,000 m, from 80,000 m to 55,000 m.
  • Remove and replace all bonuses with:

Minmatar Cruiser bonuses (Per Level):

  • 5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage.
  • 3% bonus to shield and armor resistances.

Heavy Assault Cruisers bonuses (Per Level):

  • 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity.
  • 5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire.

Retains Assault Damage Control bonus.


  • Reduced the Maximum Targeting Range by 35,000 m, from 95,000 m to 60,000 m.
  • Increased the CPU by 15 tf, from 520 tf to 535 tf.
  • Increased the Powergrid by 20 MW, from 800 MW to 820 MW.
  • Remove and replace all bonuses with:

Caldari Cruiser bonuses (Per Level):

  • 5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage.
  • 20% bonus to Heavy Assault Missile max velocity.

Heavy Assault Cruisers bonuses (Per Level):

  • 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire.
  • 7.5% bonus to Shield Booster amount.

Retains Assault Damage Control bonus.


  • Reduce Maximum Targeting Range by 25,000 m, from 90,000 m to 65,000 m.
  • Reduce maximum velocity by 30 m/sec, from 190 m/sec to 160 m/sec
  • Remove and replace all bonuses with:

Caldari Cruiser Bonuses (Per Level):

  • 4% bonus to all shield resistances.
  • 7.5% bonus to Medium Hybrid Turret optimal range.

Heavy Assault Cruiser bonuses (Per Level):

  • 5% bonus to Medium Hybrid Turret Tracking.
  • 5% bonus to Medium Hybrid Turret damage.

Retains Assault Damage Control bonus.


  • Reduce Max Targeting Range by 15,000 m, from 75,000 to 60,000 m.


  • Reduce Maximum Targeting Range by 15,000 m from 70,000 m, to 55,000 m.
  • Increased the Powergrid by 25 MW, from 900 MW to 925 MW.

Updated Heavy Assault Cruisers bonuses (Per Level):

  • Increase Medium Projectile Turret falloff bonus by 2.5% per level, from 10% to 12.5% per level.


  • Reduce Maximum Targeting Range by 20,000 m from 80,000 m to 60,000 m.


  • Reduce Maximum Targeting Range by 5,000 m, from 70,000 m to 65,000 m.

Updated Heavy Assault Cruisers bonuses (Per Level):

  • Missile max velocity bonus reduced by 2.5% per level, from 10% to 7.5% per level.

Updated Amarr Cruiser bonuses (Per Level):

  • Armor resistance bonus increased by 1% per level, from 4% to 5% per level.


  • Reduce Maximum Targeting Range by 25,000 m, from 85,000 m to 60,000 m.

Navy Ship Rebalance

820x180 geddon

In addition to the Heavy Assault Cruiser rebalance, we have looked at Navy ships too to bring them more in the fold and give them a much-needed facelift.

Caracal Navy Issue

  • Increased the Powergrid by 175 MW, from 715 MW to 900 MW.
  • Reduced the number of Low Power Slots by 1, from 4 to 3
  • Increased the number of Medium Power Slots by 1, from 5 to 6

Updated Caldari Cruiser bonuses per level:

  • Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire increased by 1% per level, from 5% to 6%

Exequror Navy Issue

  • Increased the Powergrid by 200 MW, from 830 MW to 1030 MW.
  • Increased maximum velocity by 25 m/sec, from 255 m/sec to 280 m/sec
  • Reduced Number of Turret Slots by 1, from 5 to 4.
  • Removed Medium Hybrid Turret Rate of Fire bonus.

Updated Gallente Cruiser bonuses per level:

  • Increased Medium Hybrid Turret damage by 20% per level,from 5% to 25% per level.
  • Add additional Bonus: 10% bonus to Medium Hybrid Turret falloff.
  • Add additional Bonus: 15% reduction in Armor Plate mass penalty.

Dominix Navy Issue

  • Increased the Powergrid by 3,500 MW, from 11,000 MW to 14,500 MW.

Updated Gallente Battleship bonuses per level:

  • Increased Large Hybrid Turret bonus by 2.5%, from from 5 to 7.5%.
  • Add new bonus: 10% bonus to Drone tracking speed.
  • Add new bonus: 7.5% bonus to Armor Repairer amount.

Armageddon Navy Issue

  • Reduced the number of Low Power Slots by 1, from 8 to 7
  • Increased the number of Medium Power Slots by 1, from 4 to 5
  • Reduced the Powergrid by 1,500 MW, from 17,500 MW to 16,000 MW
  • Increase drone bay capacity by 75m3, from from 200m3 to 275m3.
  • Remove 5% bonus to Large Energy Turret rate of fire.
  • Remove 10% reduction in Large Energy Turret activation cost.

Updated Amarr Battleship bonuses per level:

  • Add Bonus: 10% bonus to Large Energy Turret, Rapid Heavy Missile, Cruise Missile and Torpedo damage.
  • Add Bonus: 10% bonus to Drone hitpoints and damage.
  • Add Bonus: 10% bonus to Energy Nosferatu and Energy Neutralizer optimal range.

Typhoon Fleet Issue

Updated Minmatar Battleship bonuses per level:

  • Add Bonus: 7.5% bonus to Cruise Missiles and Torpedos explosion velocity.
  • Add Bonus: 7.5% bonus to Large Projectile Turret Tracking.

Additional Ship Balance Pass


  • Removed 5% bonus to Missile Explosion Radius

Updated Caldari Frigate Bonuses per skill level

  • 10% bonus to shield hitpoints per level.


  • Increased Drone Bandwidth by 10 Mbit/sec, from 40 Mbit/sec to 50 Mbit/sec.
  • Increased Drone Bay by 10 m3, from 40 m3 to 50 m3.
  • Increased the Powergrid by 50 MW, from 650 MW to 700 MW.


  • Increased maximum velocity by 50 m/sec, from 180 m/sec to 230 m/sec


Updated Minmatar Frigate Bonuses per skill level

  • Rate of Fire bonus increased by 2.5% per level, from 5% to 7.5% per level.


  • Increased the CPU by 15 tf, from 155 tf to 170 tf.
  • Increased the Powergrid by 8 MW, from 42 MW to 50 MW.
  • Reduced the number of Low Power Slots by 1, from 4 to 3
  • Increased the number of Medium Power Slots by 1, from 3 to 4
  • Removed 7.5% bonus to drone tracking speed.

Updated Assault Frigate Bonuses per skill level:

  • Add Bonus: 7.5% bonus to armor repair amount.



The Paragon corporation has been established in New Eden. They are one of many new or newly acquired corporations of the EverMore Faction and will offer capsuleers exclusive wares.

EverMore Corporations

The following corporations will be moving from their existing factions to become a part of the EverMore faction:

  • Inner Zone Shipping
  • Zero-G Research Firm
  • Villore Sec Ops

The following corporations are newly founded and belong to the EverMore faction:

  • Adaptive Provisioning
  • Cromeaux Inc
  • Vapor Sea Technologies
  • Veritas Enhancements
  • Interplanetary News Media
  • Paragon

Alliance and Corporation Emblems

820x180 Emblems

We are happy to introduce New Eden to the newest innovation of Paragon: emblems! You can now represent your corporation and/or alliance through these emblems.

  • Emblems are available for purchase at Loyalty Point Stores within all new Paragon Stations.
  • Similar to SKINs, emblems correspond to a specific type of ship hull.
  • Emblems for over 100 ship types are currently available in the first iteration with EverMark redemption rates varying by type:
    • T1 Frigates
    • Navy Exploration Frigates
    • T1 Destroyers
    • Navy Destroyers
    • T1 Dreadnoughts
    • T1 Haulers
    • T1 Freighters
    • T1 Battlecruisers
    • Navy Battlecruisers
    • Corvettes and Shuttles

Once a corporation or alliance emblem is acquired for a specific ship, it can be toggled on and off as desired.

  • Purchasing a specific emblem is limited to one per character.
  • Purchased emblems are not tradeable and are immediately injected into the redeeming character.
  • A new Personalization tab on the fitting window will allow you to equip both emblems and ship SKINs.

Paragon Agent Missions


IRIS, Paragon’s executive officer, customer liaison, and chief representative offers a variety of missions for those looking to earn EverMarks.

IRIS is present in all 11 new Paragon stations spread across both high and low security space:

  • Jita
  • Ourapheh
  • Amarr
  • Dodixie
  • Hek
  • Rens
  • Amamake
  • Assah
  • Aubenall
  • Yehaba
  • Hakonen

These can also be found via the Paragon Agents section of the Agents & Missions tab in the Agency.

  • During the mission, IRIS will request a specific type of ship and reward EverMarks based on that type.
  • After completing a mission, that character must wait 23 hours before another mission will be offered.
  • Omega Capsuleers will have considerably enhanced rewards upon completing Paragon missions.
  • A separate tab has been added to the wallet to track EverMore balance.
  • SKINs and emblems are now managed through the new Personalization tab in the Fitting window.
  • Ship fitting is now managed through the new Equipment tab in the Fitting window.
    • This is the default tab when opening the Fitting window.
    • All old Fitting window functionality, excluding applying SKINs, is encapsulated within this tab.

PvE and Science & Industry

820x180 indy

  • NPC Titans and Supercarriers can now sporadically appear in Haven, Sanctum's, Drone Patrol, and Horde anomalies.
  • A flat 60% reduction in Navy ship Blueprint Copy Loyalty Point cost has been introduced to encourage pilots to acquire and fly with them.
Blueprint Old LP Cost New LP Cost
Navy Frigate ~~10,000~~ 4,000
Navy Destroyer (New) 12,000
Navy Cruiser ~~45,000~~ 18,000
Navy Battlecruiser ~~100,000~~ 40,000
Navy battleship ~~250,000~~ 100,000
Navy Dreadnought (New) 1,000,000
  • Removed the Neurolink Conduits from the build requirements for Navy ship Blueprint Copies.


2 Brand new skills for veteran capsuleers have been added.

  • Advanced Contracting

    • +4 Contracts per level
    • Rank 10
    • 250 million ISK at NPC schools or 325 million via skills on demand.
  • Elite Infomorph Psychology

    • +1 jump clone per level
    • Rank 12
    • 500 million ISK at NPC schools or 650 million via skills on demand

Security Status Changes

In this update we are adding the first part of the changes as described extensively in a Dev blog for these changes.

  • Outlaws which are characters with -5.0 and lower security status are no longer permitted to dock in High Security stations and structures while in ships.
  • Alpha clone state characters can no longer change their safety setting to Red.
  • It is no longer possible to run any Abyssal sites in 1.0 or 0.9 security spaces, including Jita or any of the other trade hubs.

Abyssal Deadspace Changes

Suspect flags returns for high-tier Abyssal Deadspace sites based on security of the system which the site is being run in. You will gain suspect status upon completing the Abyssal Deadspace site.

Security Tier (no suspect flag) Tier (suspect flag)
1.0 - -
0.9 - -
0.8 T0, T1, T2, T3 T4, T5, T6
0.7 T0, T1, T2, T3, T4 T5, T6
0.6 T0, T1, T2, T3, T4, T5 T6
0.5 T0, T1, T2, T3, T4, T5, T6 -


  • Frigate wormhole lifetimes reduced from 16 hours to 4.5 hours for E004, L005, Z006, M001, C008, G008 and Q003 type wormholes
    • Spawn rate for roaming wormholes of these types was also reduced to prevent them from appearing too frequently.

Upwell Structure Hangar visuals

820x180 hangar

We have added massive enhancements to Upwell hangars that will ramp up the audio and visual immersion while docked in these structures.

This also includes a new docking and undocking animation that takes the same amount of time to perform as it did prior to this update.

  • Cancelling undocking will sometimes make your ship perform a 360 and park in the same spot you took off from. A new way to ship spin, for the absolute best.



AMD FidelityFX™ Super Resolution 1.0 is now supported in EVE. This can be very beneficial on higher resolution screens like those that run on 4K, or when used with an older GPU.

  • This gives an increase in frame rate by upscaling a lower resolution version of the game, while preserving as much detail as possible.
  • It can be found in the settings menu inside 'Display & Graphics' → 'Graphic Content Settings' → AMD FSR 1.0.
  • It works on AMD, Nvidia, Intel and Apple M1 based graphics cards.

A new 'Ambient Occlusion' setting has been added to graphic settings page, as we now calculate “AO” in real time.

  • Having it enabled Improves shading and rendering techniques which increase the visual impact of all graphical assets.
  • Setting this too high on older graphics cards can have a significant impact on performance.

We have also made visual updates to a few selected ships:

  • The Phoenix has received a visual update.
  • All Tech 1 and Tech 2 variants of Destroyers have received a visual update.
  • We have added a new Amarr Navy pattern.


Updated sound effects for outbursts and impacts for most turret weapons. Every sound outburst now has a distinct feel to it that makes it easier to audibly distinguish between weapons.

  • Beam

  • Pulse

  • Blaster

  • Railgun

  • Artillery

  • Auto Cannon

  • Uprising comes with all new login music.

New Player Experience

  • Clarified and expanded upon written instructions found throughout the Career Agent missions.

  • Adjusted items received in various Career Agent missions:

    • An 'Overdrive Injector System I' is now given on acceptance rather than completion of the eighth Enforcer mission.
    • An Incursus will now be given instead of a Tristan when accepting the Gallente version of the tenth Enforcer mission.
    • The Logistics Frigate gift in the second Explorer mission has been swapped with the Exploration frigate reward in the fifth Explorer mission.
    • A 'Miner I' instead of a Civilian Miner will now be given when accepting the third Industrialist - Entrepreneur mission.
    • An 'Inertial Stabilizers I' instead of an 'Overdrive Injector System I' will now be given when accepting the fifth Industrialist - Entrepreneur mission.
    • A Broker Relations skillbook instead of a Mass Production skillbook will now be given when accepting the sixth Industrialist - Entrepreneur mission.
    • A 'Nanofiber Internal Structure I' instead of a 'Miner I' will now be rewarded when completing the sixth Industrialist - Entrepreneur mission.
  • Reduced the number of Civilian Afterburners required to complete the third Industrialist - Producer Career Agent mission .

  • Removed an obsolete 'Datacore – Basic Civilian Tech' item from containers in the fourth Industrialist - Entrepreneur Career Agent mission sites.

  • Removed an unnecessary 1 ISK collateral when accepting the first Industrialist - Producer Career Agent mission.

  • Item Objectives, gifts, and rewards are now selectable links in the Photon UI Agent Conversation window (currently used by Career and Paragon agents).

Little Things


Quality of life improvements are sourced directly from community feedback.

Thank you! 🤝


  • If you are in a ship when initiating a clone jump you will now automatically disembark, wait out the timer and then clone jump.
  • Alliance fittings have been added. They are managed by members of the alliance executor corporation who have the Fittings Manager role. Each alliance can save up to 600 fittings.
  • The number of personal ship fittings has increased to 500 up from 250.
  • The number of corporation ship fittings has increased to 600 up from 300.
  • When using Strip Fitting drones will also be removed from the drone bay on ships.
  • It is now possible to repackage multiple ships even if they have rigs fitted. Caution: Rigs will still be destroyed just as when repackaging individual ships with rigs fitted.
  • It is now possible to repair all damaged modules at once. Just select “Repair All Modules” when right-clicking on your modules.
  • Players can now activate and apply ship SKINs with fewer clicks and remotely.
  • Corporations now have access to EverMark wallet and assigned spending rights to different roles.

User Interface

  • The Probe Scanner Window will now indicate when a new anomaly or cosmic signature spawns.
  • Distance to the content displayed in the Agency will now consider Autopilot settings when showing the number of jumps required.
  • A filter has been added to the F10 map which displays the location of your jump clones.
  • The Jump Clones tab in the Character Sheet now shows the estimated value of implants in each clone.
  • Mobile depots, tractor units and warp disruptors can now be saved in the cargo of ship fits in the Fitting tool in the NEOCOM.
  • It is now possible to select and delete multiple fittings at the same time.
  • A shortcut has been added for the Manage Autopilot Route window.
  • "Collapse All Groups" has been added to the Corporation Asset list.
  • When reloading modules only the ammunition and charges you have the skills to use will be shown on the right-click menu regardless of what is in your cargo.
  • Your active ship is now placed at the top of the Repair window.
  • The Create Contract window will now show the preselected items at the top of the "Pick Items" list.
  • It is now possible to see how many contracts have been filtered out in the Contract Search.
  • "Release Control" has been added to the radial menu when controlling a structure.
  • The security status of systems has been added in front of the location name in Personal and Corporation Assets.
  • The "Loot All" button now has focus when opening wrecks and other containers by default allowing for quick looting by hitting Enter.
  • The minimum distance in the directional scanner (d-scan) has been changed to 0.1 instead of 0.
  • The maximum number of fleet mates which can be added to the watch list window has been increased to 💯
  • A shortcut has been added for Regroup for players in fleets (available to Fleet Commanders, Wing Commanders and Squad Commanders).
  • Help pointers for Station Services have been updated to more accurately reflect the actual names of the services.
  • When opening the Help pointer window the focus is now on the search bar which will allow for quicker searches.
  • Many new Help pointers have been added.
  • It is now possible to set font size in one chat window and apply it to all other chat windows.
  • When deleting a bookmark, you will now see the name of a bookmark in the confirmation window, or in the case of deleting multiple bookmarks, how many you are deleting.

Defect Fixes


  • The activation sound effect for a Standup Point Defense Battery can be heard again.


  • Fixed an issue preventing Mutated Drones from healing while tethered.
  • Removed incorrectly spawning ore the Abandoned Mining Colony.
  • Ore Anomalies with no ore inside, and not respawning, caused by NPC mining operations mining the last piece of ore in anomalys is now resolved as they will no longer deplete asteroids.
  • The 'Wild' miner module has become a little less wild, and can now be listed on the market.


  • Fixed a rare crash for Mac clients.

User Interface:

  • The 'Resign as CEO' option no longer shows in the context menu when a character is a Director of the Corporation.
  • Closing or minimizing a full-screen window no longer restores all other minimized windows.
  • Fixed an issue with the Faction Warfare agent filter not correctly updating.
  • Updated Porpoise traits to reflect it being able to fit a Medium Industrial Core.
  • Updated Abaddon Reinforced Bulkhead role to link to Hull Upgrades.

Photon UI:

  • The HUD's speed gauge background no longer fades out when at high speed.
  • Assist and Guard state indicator now shows correctly in the Drones window.
  • Docking via the radial menu no longer becomes unresponsive to player input.
  • Disabling 'Window Blur' no longer causes windows to become overly transparent.
  • The 'Dock in Solar System Map' option now shows when the Probe Scanner and/or Directional Scanner windows are stacked.
  • Tab notification indicator in the Chat window now uses the correct theme colors.


The following page will list patch notes for all updates within this release (Version 20.09). We invite you to join the player discussion about the content of this release on EVE Online forums:

Initial Release Date: 2022-10-11
Last update: 2022-11-03

🤝 - Indicates a change inspired by player's feedback or suggestions.

RELEASES:    2022-10-11.1 |    2022-10-12.1 |    2022-10-13.1 |    2022-10-18.1 |    2022-10-20.1 |    2022-10-25.1 |    2022-10-27.1 |    2022-11-01.1 |    2022-11-03.1 |

Patch Notes For 2022-11-03.1

Features & Changes:


The unstable stellar energies unleashed by the cataclysm in Turnur are beginning to affect capsuleer vessels within the system. The disaster also appears to have had a destabilizing impact on local space, increasing wormhole activity.

  • A new effect now applies to all ships within the Turnur system:

    • -20% Sensor Strength
    • -20% Targeting Range
    • -20% Scan Resolution
    • +20% Warp Speed
  • Significantly larger numbers of wormhole connections are appearing to and from the Turnur system

  • Due to the destruction of the Turnur Stellar Transmuter, Stellar Observation Data Hub sites are no longer spawning within the Eugidi constellation.

Patch Notes For 2022-11-01.1

Features & Changes:


  • Due to the apparent destabilization of the nearby star, the Turnur I - Republic Parliament Bureau station has been evacuated of all non-essential personnel. The station is still open to capsuleer docking but most of its services will be unavailable as the station is currently reduced to a skeleton crew.
  • The massive Caldari and Gallente military buildups appear to have been completed within Samanuni, Amygnon, and nearby systems.


  • Aura's guidance is now localized in Spanish for the Spanish client.


  • The Crimson Harvest event has ended for this year. We hope you enjoyed the spooky festivities!


  • Added Spanish localization to all remaining agents and missions, including the Sisters of EVE mission.

Patch Notes For 2022-10-27.1

Features & Changes:


  • The vast empire fleets forming in the Samanuni and Amygnon systems appear to be nearly complete.

Patch Notes For 2022-10-25.1

Features & Changes:


  • The DBS thresholds are now reduced and the system DBM will be more reactive.
    • The minimum output of the DBM is increased to 100% from 50%.
    • The minimum output of the DBM is now set as 110% temporarily.

Changes will take place during the DBS updates, so solar systems with Bounty Risk Modifiers below the floor may take some time to adjust.


  • The number of Crimson Harvest event sites spawning across New Eden have been increased significantly.


  • The Caldari State and Gallente Federation are continuing to develop extensive military infrastructures within the Samanuni and Amygnon systems respectively.


  • Added further Spanish localizations for UI, notifications, tool tips, and some missions.

Patch Notes For 2022-10-20.1

Features & Changes:


The Crimson Harvest has begun! This Blood Raiders themed event runs until downtime on the 1st of November.

  • Limited time combat and hacking sites are appearing all over Highsec, Lowsec, Nullsec, and W-space, belonging to the opposing forces of the Blood Raider Covenant and the Order of St Tetrimon.
  • Crimson Gauntlet and Tetrimon Base combat sites can be found in most areas of space. These sites should be approached with caution, and capsuleers are advised to fly a battlecruiser, battleship, heavy assault cruiser, or even more powerful vessels if they wish to investigate these locations. Rewards for looting the battleship NPCs found at the end of the sites include items that can be traded for isk, skins, boosters, clothing and more!
  • Crimson Harvest Network Node and Tetrimon Network Node data sites are also appearing across New Eden. These hacking sites contain network node structures that can be accessed for more great rewards!
  • The Blood Raiders are capitalizing on the chaos erupting from the intense fighting over the ownership and research of the Stellar Harvesters, and are setting up more advanced bases in the warzone, Tetrimon loyalists are also deploying in the area to match their forces.
    • These advanced versions of the combat and hacking sites can only be found within the areas containing the most heated fighting between Blood Raider and Tetrimon forces: the Blood Raider controlled systems within the Delve region and within the Eugidi, Angils and Hed constellations. These advanced sites are rarer and more challenging than the standard versions of the sites but they provide much greater rewards. Bringing a friend or two helps reduce the risk immensely, but beware of other capsuleers who may be searching for the same loot!
  • The most elusive and valuable strongholds of the Blood Raiders and Order of Tetrimon can only be found by obtaining a rare escalation from the advanced combat sites.
  • Be on the the lookout for Blood Raider Altars! These highly dangerous, brand new capital sites are designed for a dreadnought or a fleet of multiple capsuleers to complete.

Both the Blood Raiders and the Order of Tetrimon are willing to reward capsuleers who attack their foes. Each character can choose between two options for the Agency challenges and reward track for this event. You will receive points for shooting the opposing side to the one you choose in the agency, and you will receive a reward track themed around your chosen faction. Be aware that although you will only receive agency challenges and points for shooting the opposing side to the one you chose, there is no penalty for shooting both sides and taking the loot from both their sites.

  • During the Crimson Harvest a special set of login rewards are available each day that players log into the game. These rewards include new skins, new fireworks, new limited time boosters, and hundreds of thousands of skill points!
  • Trick or Treat! During the Crimson Harvest all player ship explosions will have an increased loot drop rate, with an average of 90% compared the normal average of 50%. Player wreck icons have also changed to reflect the season.
  • A special Crimson Harvest themed Abyssal Proving Ground will start on the 28th of October and runs until the 31st of October. This event features a 4-player T1 Frigate, Meta 0 Free-For-All format, with a special set of bonuses to webifier range, energy warfare strength and turret damage that lets every frigate harness the power of a Blood Raider ship!


  • The Caldari State and Gallente Federation are continuing to develop extensive military infrastructures within the Samanuni and Amygnon systems respectively.

Defect Fixes:

User Interface:

  • Fixed an issue with the Air Career Program help pointer.

Patch Notes For 2022-10-18.1

Features & Changes:


  • The Totality Day event has ended, and warp speeds and pvp loot drop rates have returned to normal in Pochven.


  • Added text in French, German, Russian, Japanese, and Korean.
  • More EVE types and descriptions localized in Spanish.


  • The Caldari State and Gallente Federation are continuing to develop extensive military infrastructures within the Samanuni and Amygnon systems respectively.

Defect Fixes:


  • Fixed an issue that prevented players from being able to open the Tranquil Abyssal Filaments Crate.

User Interface:

  • Fixed an issue that caused the Neocom to not load correctly.
  • The Delete and Arrow keys now work correctly on Mac.

Photon UI:

  • Opening and closing a window that's in a stack no longer causes the button indicator to become stuck.

Patch Notes For 2022-10-13.1

Features & Changes:


The Triglavian Totality Day event has begun! This event celebrating the second anniversary of the creation of Pochven will run until October 18th.

  • Special Totality Day gifts are available for logging in daily during the event, including skill points, boosters, and filaments!
  • Pilots exploring the Triglavian region will enjoy a +2 au/s warp speed bonus and 90% pvp loot drop chance within Pochven during the event.
  • Prove yourself in PVP combat this weekend with a special 24 hour Totality Day 1v1 Kikimora proving ground event that starts at downtime on October 15th and ends at downtime on October 16th. Pilots within this proving ground will receive bonuses to turret damage, hitpoints, and overheating effectiveness. A special repeatable challenge will provide competitors 10 million ISK for each match where they deal at least 2000 damage to their opponent, win or lose!


  • Thanks to the successful effort and organization of Caldari-aligned pilots participating in the ongoing Faction Campaign, a new stargate connection has been constructed between the Samanuni and Athounon systems.

    • Although the Caldari stargate has been completed, for the next several weeks the State will continue paying loyalty tokens to Capsuleers who return Dense Polycrase ore to their processing facility beside the new stargate in Athounon.
    • The stargate construction event is ongoing and Gallente pilots still have time to complete their goal!
  • The Caldari State and Gallente Federation have continued their buildup of vast military infrastructure within the Samanuni and Amygnon systems respectively. As part of this buildup, new Navy Anchorage stations have been opened for Capsuleer use above the planets of Samanuni VI and Amygnon III. These new stations do not yet have their industry or capsuleer corporate office facilities online yet, but those facilities will come as the last elements of construction in and around the station completes.

Defect Fixes:

User Interface:

  • Fixed an issue where you were unable to pick items during the Pick Items step of the Create Contract flow.

Patch Notes For 2022-10-11.1

Features & Changes:


  • Many more types and descriptions have been translated to Spanish as a part of our ongoing Spanish localization.

Patch Notes For 2022-10-11.1

Features & Changes

Defect Fixes

Features & Changes:


A new faction campaign has launched: The Gallente Federation and Caldari State are both attempting to develop new technology derived from the Triglavian occupied storm planet of Athounon V, as well as from mysterious Triglavian Relay Caches which have started appearing in the Serthoulde constellation.

  • Control of the system of Athounon will provide research points to the faction currently occupying it through factional warfare.
  • Players can find these sites using scanner probes in the Serthoulde constellation, although be wary, as soon as a player warps to a captured relay data site they will become visible on the overview to all capsuleers in the system!
  • The Triglavian Relay data sites will only allow Tech 1, Navy and Pirate frigates to enter, and will belong to the faction that currently controls the system through factional warfare occupancy. The owning faction will have NPC guards that will attack any capsuleer not aligned to their militia, additionally, neutral players not in factional warfare will receive a suspect timer if they enter the site. The valuable data containers housed within the site contain coveted encrypted Triglavian relay data and can be accessed with Data Analyzer modules.
  • Players can support the Caldari State by bringing the Encrypted Relay Data to their laboratory in the Samanuni System, and the Gallente Federation by bringing the data to their laboratory facility located in Amygnon. Players will be rewarded by each faction with loyalty tokens for doing so.


  • 🤝 Ship Maintenance Array restrictions have been adjusted and relaxed to improve quality of life.

    • Players can now store ships which contain deployables, modules, rigs and mobile warp disruptors.
    • This change also applies to the Frigate Escape Bay of Battleships.
    • Your escape frigate can now have items like mobile depots, cloaks, probe launchers, and other options inside!
  • 🤝All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.

    • This means that Carriers, Dreadnoughts and FAXs can always hold 2 Battleships, and 2 Frigates in the bay.


  • Added localized client text in Russian, French, German, Japanese, and Korean.
  • 🤝Added more types and descriptions have been translated to Spanish client.


  • The Salvage Drone Specialization skill is now available at all empire NPC school stations for 10 million ISK.


  • The ML-EKP 'Polybolos' Ballistic Control System now has a meta level of 8.

Missions & NPCs:

  • Alexander Ducasse is now the CEO of the Interbus Corporation.


  • After 2 mass tests and lots of player feedback, we have released the new sound prioritization engine for EVE Online! This update dramatically reduces the CPU used by audio in EVE and makes the soundscape much clearer, especially in fleet fights. A special thank you to everyone who joined a mass test and gave us feedback. You can find more information in the devblog here.

  • EVE Online now natively supports Variable Refresh Rates! If you have a Freesync or G-Sync capable system, then it will be automatically enabled. This update also resolves issues that caused EVE to have problems with V-sync being disabled, due to the OS and some graphic card control panels forcing it to be enabled. You can find more information in the devblog here.

  • There has been major refactoring in how we handle controllers for ships, which improves performance. This is most noticeable when many ships are rendered at the same time, like in fleet fights. The memory usage of the client is also significantly improved in these cases. Our internal testing with 1000 ships in our "Cube of Death" scene has an approximate 1.5GB RAM reduction. We’ve also improved how long it takes for the client to load and unload ships, which gives a smoother gameplay experience.

  • Removed the "Resource Cache" option from settings, as it now defaults to being enabled for all players. It has been set to "enabled on" on new installs for a long time, as it can give a much better experience with very little extra RAM being used.

  • Renamed "Interval" setting to "V-Sync On / Off", because we should totally use the same terminology as every other game. The options for different "Intervals" have also been removed, as these often misbehaved and could cause problems with Variable Refresh Rate environments.

User Interface:

  • Photon UI is entering its Beta phase by going opt-out. This vital step will help collect data on what works and what doesn't, meaning that Photon UI can become the best version of itself. You can still opt out for now, but please do share your reasoning for doing so on the EVE forums to help everyone!
  • As part of Photon UI's style unification, the NeoCom has now been converted over into the Photon design language, with improvements to layout and notifications.
  • Added the ability to set a shortcut key for the Frigate Escape Bay in the main menu.

Defect Fixes:


  • The sound for locking a target is now playing again each time.
  • Sounds in character creation are now playing again reliably.


  • Fixed a defect which prevented the additional sleeper waves from spawning in Class 4 Relic and Data sites in wormhole space.
  • Fixed a defect which caused some LowSec combat hacking data sites to not despawn correctly.
  • Fixed an issue with containers jettisoned across grid borders causing items not being removed correctly from inventory.
  • NPC Mining Operations (Diamond Rat NPC Miners) will no longer mine Polycrase and Moissanite ore.


  • The Frostline 'Clavicula' Integrated Analyzer Blueprint now uses the correct 'hybrid analyzer' icon.
  • Fixed a number of faction wrecks to show correct textures.


  • The client no longer reloads all windows (and breaking some in the process) when clicking "No" when being asked to confirm to change the client language.
  • Chat windows are no longer breaking in localized clients, when the localization setting for "Important Names" is being changed.

New Player Experience:

  • Mining Upgrades module will now be highlighted when told to online it in the AIR NPE.
  • Improved guidance while viewing and moving items between inventory locations in the AIR NPE.
  • Improved guidance while travelling to/from the mining site in the AIR NPE.
  • Corrected various text issues in Enforcer Career Agent missions.
  • Set Destination button highlights will no longer linger during Enforcer Career Agent missions.
  • Training Containers in hacking tutorial sites have had their reset timer increased to 60 seconds.


  • Improved the frame rate during the death scene.
  • Cleaned up various log error spam.

User Interface:

  • Update Prophecy Navy Issue traits tab to correctly reflect Ship Bonuses.
  • You can now resize the Edit Alliance window.
  • The little checkbox icons in the Probe Scanner filter menu no longer block the filter from being toggled when clicked.
  • Restoring a window stack that's being minimized no longer prevents the stack from being properly restored again.

Air Career Program:

  • "Deliver the final blow" objective in the Air Career Program now correctly counts progress to character with the final blow instead of top damage.
  • The Claim Reward button for the Air Career Program does no longer stay on the screen after reward has been claimed.
  • "Killing 75 enemies with a Destroyer" in the Air Career Program will now correctly count progress for Commander and Tactical Destroyers.

Photon UI:

  • The Solar System Map button in the Probe Scanner and Directional Scanner windows now use the same icon.
  • The Launch button for the Drones in Bay group in the Drones window no longer overlaps the window top-right menu while in compact mode.
  • The description field in the Edit Alliance window no longer overflows the window.
  • Changed the HUD's speed meter text from black to white, this makes it much easier to read.
  • The 'Filters are applied to the results' text is no longer cut off in the Regional Market.
  • The Approve and Reject buttons on the Fleet join request window no longer overlap the players name.
  • Fixed an issue that prevented being able to launch Structures and Deployables by dragging them out of Inventory window.
  • The 3DConnexion Spacemouse section in the Settings menu is no longer overlapped by other elements.
  • Made it more visible when you have been invited to a Corporation.