Greetings,

The following page will list patch notes for all updates within this release (Version 22.02). We invite you to join the player discussion about the content of this release on EVE Online forums:

Initial Release Date: 2024-11-12 Last update: 2024-11-20

🤝 - Indicates a change inspired by the player's feedback or suggestions.

Patch Notes for 2024-11-20.1

Features & Changes:

Homefront Operations:

  • Structure targeting NPCs within Emergency Aid sites have been reworked:

    • Increased the DPS of Structure targeting NPCs.

    • Structure targeting NPCs no longer respawn when destroyed.

    • Additional waves of Structure targeting NPCs will now arrive at set intervals.

    • The size of Structure targeting NPC waves has been reduced.

Defect Fixes:

Gameplay:

  • Fixed a client lock-up if a player boarded a FLEX structure from a capsule.


Patch Notes for 2024-11-19.1

Features & Changes:

Observatory Flashpoint:

  • Subpylons are once again destructible, with the following additions:

    • Subpylons can now be repaired.

    • Subpylon armor, structure, and signature radius values have been increased.

    • The info panel objective for entering subpylon range will be removed if both subpylons are destroyed.

    • When destroyed, subpylons will now have an explosion effect.

  • EDENCOM dreadnoughts will now only wait 30 seconds before first entering siege mode.

  • The site’s beacon will now remain until the site has been despawned.

  • NPCs will no longer combat warp.

  • NPCs within the Acceleration Vector area will now return to the center of that area if pulled too far away from it.

  • Removed the minimum contribution requirement for payout eligibility.

  • Reduced the explosion radius of missiles fired by Phoenix dreadnoughts.

  • The number of commodities dropped by the Stellar Observatory will now always be 400.

Missions & NPCs:

  • NPC Dreadnoughts

    • Reduced the Warp Disrupt range of all NPC Dreadnoughts by approximately 20%, except the Serpentis ones which were used as the starting point, so they all now have lower than 100km point ranges.

    • Lowered the Scan Resolution on the common variation of the NPC Dreadnoughts so they will now take a longer time to lock.

Ship Information Window:

  • Added an option to enable/disable ‘compact mode’ in the Ship Info window settings.

    • When enabled:

      • The 3D ship model preview is not displayed.

      • The window icon in the header is not displayed.

      • The option to enable/disable ‘Light Background’ functions properly.

  • Increased the opacity of the background overlay (behind the content, in front of the ship model preview) in the small-width layouts.

User Interface:

  • Added number field manipulation at the end of sliders in SKINR studio.

  • SKINR share option can now be clicked and saved to clipboard.

  • Pattern Projection in SKINR has been renamed to Projection Presets.

  • Updated pattern area toggles in the SKINR for improved usability.

  • Improved Help Pointers:

    • Added the following Help Pointers:

      • Opportunity rewards

      • Active opportunities

      • Opportunities browser

      • Opportunities filter

      • Find new corp

      • Corp Projects

      • Fleet Chat

      • Fleet Chat Settings

      • Reload Fleet motd

      • Corporation Chat

      • Corporation Chat Settings

      • Reload Corporation Chat motd

      • My Wallet Tab

      • Wallet Transactions

      • Wallet Market Transactions

      • SKINR Studio

      • Paragon Hub

      • SNINR Collection

      • Fitting Hardware

    • We have added the Locations/Bookmarks pointer again, it points to the tab in the Locations window.

    • Various help pointer icons have been added and updated.

Defect Fixes:

Gameplay:

  • Fixed an issue where ISK deposit refunds for private contracts in citadels could occur incorrectly when a citadel was destroyed.

  • Fixed an issue where the Apply button for an activated SKIN in the Collection would disappear when boarding a newly packaged ship for which the SKIN applies.

Observatory Flashpoint:

  • Phoenix dreadnoughts will now gain the same bonus damage as other dreadnought variants during their “super siege” phase.

  • Roaming NPCs will more commonly visit the site.

Combat Scanning:

  • Warping to a 100% probe result that you already had of a ship that is now cloaked/docked/left the system somehow, from the probe scanner window will now work and no longer fail.

Mercenary Dens:

  • It’s no longer possible to take infomorphs from Mercenary Dens which have been reinforced before a downtime, after the downtime which it was reinforced.

  • Fixed a rounding error when trying to take infomorphs - You can now always take the maximum amount of infomorphs and it won’t fail if you have spare cargo which is a multiplier of 0.1m3 but not enough to hold them all.

Ship Information Window:

  • Fixed an issue where killmarks could be displayed for off-grid ships through d-scan.

  • Fixed an issue where ship rotation sound effects (switching between tabs) could play when selecting the current tab.

  • Fixed an issue where ship rotation sound effects (switching between tabs) could play when switching between tabs in the compact-width layout of the window.

  • Fixed an issue where the Ctrl+Tab shortcut (also Ctrl+Shift+Tab) could fail to work if a Ship Info window was open.

  • Fixed an issue where the Neocom Ship Info icon could become incorrect if a Ship Info window was minimized while in the smallest-width layout.


Patch Notes for 2024-11-15.1

Features & Changes:

Miscellaneous:

  • Revenant DLI rewards for Day 10 and Day 14 have been swapped so players don’t have to login for all 14 days to get the biggest reward.

Missions & NPCs:

With the renovation update to Nullsec anomalies, and bug fixes for the NPC dreadnoughts released in Revenant, we did not intend to significantly impact Nullsec income with the changes to the NPCs warping in instead of spawning in place. We also have not made any intentional changes to the AI used by the NPCs which would cause them to attack drones more frequently.

To address these concerns, we are increasing several Battleship and Battlecruiser NPC bounties found primarily in Nullsec by between 30-40% to compensate for the reductions in efficiency for AoE farming (Smartbomb, Stormbringer and Thunderchild ratting) due to the NPCs warping in and potentially requiring higher level of activity for increased drone management for drone setups. We are also happy for this to be a significant boost for more active forms of ratting that were not as directly impacted, such as Marauder ratting.

  • Increased the bounties on several NPCs found primarily in Nullsec Anomalies by 30-40%.

  • This results in the following total average bounty increases for these popular Nullsec anomalies:

    • Hubs: 28.40%

    • Rally Points: 28.50%

    • Patrols: 30.20%

    • Havens: 31.70%

    • Forsaken Hubs: 34.50%

    • Hordes: 34.70%

    • Sanctums: 35.70%

    • Forsaken Sanctums & Teeming Hordes: 36.00%

Zarzakh:

  • Increased the Radius of the Zarzakh Raitaru item traders to be the same as a regular Raitaru (So players don’t have to be so close to it/inside the 3D Asset).

  • Increased the minimum interaction range needed to trade with the item traders from 2.5km to 10km.

Defect Fixes:

Gameplay:

  • It’s now possible to black ops bridge and take conduit jumps with the Tholos and Cenotaph.

Localization:

  • Added missing German translation for some ship quotes and attributions in the Ship Information Window.

  • Added missing German translation for a couple of words and tooltips in the Ship Information Window.

User Interface:

  • Fixed an issue where the SKINR shortcut and the ship name could be missing from the SKINs subtab of the Personalization section in the Fitting window.


Patch Notes for 2024-11-14.1

Features & Changes:

Pochven - Observatory Flashpoint

  • Increased the site timeout timer to 45 minutes (from 30).

  • Monitors are no longer permitted to activate the acceleration gate.

  • Increased the DPS of the State Navy Phoenix which appears in the Caldari variant of the site.

  • Tractor beams can no longer move Stellar Observatory and dreadnought wrecks.

  • Threshold Werposts will now occasionally switch targets.

  • Drone-targeting NPCs will now activate their EWAR on their fleet's primary target while attacking drones.

  • Drone-targeting NPCs will now attack drones regardless of their standings toward a drone's owner.

  • Zirnitra Blueprint Data Vault crates now use the hacking display when opened.

  • Updated the title that appears when opening a Zirnitra Blueprint Data Vault crate.

  • Subpylons are now indestructible and will despawn when the site ends.

  • Improved performance when loading transmission conversations.

User Interface:

  • It’s now possible to show info on an Item Trader and view what recipes it has and what it requires for each.

  • Elements of Heat Sink, Gyrostabilizer, Entropic Radiation Sink, Magnetic Field Stabilizer, and Biochemical Material icons have been enlarged and repositioned for better readability.

Defect Fixes:

Gameplay:

  • It’s no longer possible to take encrypted infomorphs from a Mercenary Den that passively regenerated enough shields to go over 50% while reinforced.

Pochven - Observatory Flashpoint:

  • Standard combat NPCs will no longer occasionally select drones as primary targets.

  • EDENCOM dreadnought NPCs will now always warp in within 40km of the Stellar Observatory.

  • Triglavian NPCs will now attack EDENCOM NPCs unprovoked within the Assault Vector area.

  • Raptor NPCs will now use railguns rather than pulse lasers.

  • The primary material slot is now correctly applied to the Bane and Revelation Navy Issue within the SKINR.

Graphics:

  • The primary material slot is now correctly applied to the Bane and Revelation Navy Issue within the SKINR.

Localization:

  • Fixed the name of the item trader site name in Zarzakh.

Ship Information Window:

  • Added a missing tooltip for the Ship Insurance icon.

  • Fixed an issue where the Ship Insurance icon was missing from the Overview tab for the character’s assembled ships.

  • Fixed an issue where the character info was missing from the sidebar and the Overview tab for the character’s assembled ships

User Interface:

  • It’s now possible to view the Planets section of the Agency in Wormhole space, so that you can view the Planetary Industry card.


Patch Notes for 2024-11-13.1

Features & Changes:

Balancing:

  • Increased the signature radius of mercenary dens from 500m to 10000m to improve how much damage capital sized missiles and fighters can apply to them.

Ship Information Window:

  • Added the option to filter out acquired skills in the Mastery subtabs.

  • Added the option to collapse all skill groups in a Mastery subtab.

  • The Mastery skill groups will now remember their collapsed state during the session.

  • Slightly increased the minimum width of the window.

  • Clicking ship icons that previously opened the Preview window will now open the Ship Information window on the SKINs tab.

  • Clicking SKIN icons that previously opened the Preview window will now open the Ship Information window on the SKINs tab with the SKIN applied.

  • Added quotes, attributions and designers for the remaining ships.

Defect Fixes:

Audio:

  • Breacher SFX is now behaving correctly when shields are active.

Gameplay:

  • Fixed an issue where time remaining on the secure column for My Orbital Skyhooks in the Structure Browser was sorting alphabetically and not sorting numerically.

  • Supercarrier close range fighter missile abilities will now apply full damage to mercenary dens.

  • The Cenotaph now correctly warps at 3.5AU/s instead of 2.7AU/s.

  • The Shield boost bonus per level of Caldari Battlecruiser is now correctly applying instead of always being at level 1 level of 7.5%.

  • The projectile and missile optimal and falloff role bonus is now being correctly applied at 25% instead of 7.5%.

Graphics:

  • SKINR live rendered icon caching has been refactored, and now correctly caches previously viewed icons to improve loading times within the SKINR Studio, Paragon Hub, and Collection.

  • Fixed an issue where a non-interactable rock formation was a selectable item.

  • Fixed an issue where some asteroids within dungeons had low resolution textures and UV stretching.

  • Fixed an issue where some decorative ship wrecks had misplaced or missing fire particles.

  • Gallente dreads and certain rogue dungeon NPCs no longer flicker from a distance.

Localization:

  • Removed a whitespace which was at the start of a sentence in the ‘confirm bid’ window for auction contracts.

  • Added a traits to the Metenox Moon Drill so that it’s easy to access the service module and include information about the Metenox getting a reinforcement cycle and 4x more hitpoints while in full power mode.

  • Added the fact that the Rorqual PANIC module gives 10x bonus to shield regeneration time to the module description.

  • Fixed text being cut off in several places and the take items field being too small to display more than 5 figures in the Korean language.

  • Fixed the Mercenary Den Management skill not having a description.

Ship Information Window:

  • Fixed an issue in the Skills tab, where rapidly switching between Mastery subtabs before all skill groups finish rendering could result in the unrendered ones being displayed in the wrong Mastery subtab.

  • Fixed an issue where the ship preview was not displaying fitted subsystems on Strategic Cruisers (fixed for your active ship and ships on grid).

  • Fixed an issue where skill-training buttons in the Skills tab could be fully hidden when the window’s width was very small.

  • Fixed an issue where some translations were causing UI issues and text overlaps, especially when the Ship Information Window’s width was very small.

  • Added missing translations for a couple of words.

  • Fixed typos and punctuation in some quotes and attributions.

  • Fixed an issue where the ‘Show in Ship Tree’ button was displayed for a few ships that are not present in the Ship Tree.

  • Corrected the background faction logo for a few ships.

  • Fixed an issue where, when UI Scaling was not 100%, the contents in the window’s large view were scaling incorrectly with the window’s width.

  • Fixed an issue where the Fitting tab of the Primae would fail to render.

  • Fixed an issue where the contents of the window would fail to render if it was opened by clicking the Info icon of a ship in a contract.

User Interface:

  • Fixed an issue where players who had a market group opened which was removed would no longer be able to open the market without resetting their settings.


Patch Notes for 2024-11-12.1

The Revenant expansion is out!

Full overview of the contents of the expansion can be found here: Revenant Expansion Notes!

Features & Changes:

NES:

  • Omega capsuleers can claim a gift of 10 PLEX.

  • Added an offer of 7 days Omega for 10 PLEX.

  • Returning pilots (who have not logged in for 30 days) can claim 7 days free Omega.

Defect Fixes:

Gameplay:

  • The Capital Jump Portal Generation skill now only applies to Carrier Conduit Jumps, and no longer incorrectly increases the passenger limit for Black Ops and Rorqual conduits.

  • Fixed a very rare race condition which could result in a Skyhook skipping the armor reinforcement timer.

PVE:

  • Fixed a bug which prevented some NPC dreadnoughts and titans from using their warp disruptor abilities.

Attention Vanguard, 

The war is coming to EVE Vanguard from 28 November – 9 December, as warclone testing concludes and the Vanguard get ready for their first full-fledged operation: YC126.11.28 Groundbreak. As before, this deployment is open to all Omega clones, but will now offer greatly expanded access with new opportunities for Alphas as well as newcomers to the EVE Universe to jump into the fray. The time has come to choose your allegiance. Descend to planet surfaces and ascend to greatness, as you make your mark in New Eden. Your footsteps may be small, but your next shot will topple empires. 

Vanguard 1

IMPACT WITH EVERY SHOT

In YC126.11.28: Groundbreak you will dive into a brand new gameplay experience as you join live insurgencies that reach from ground to orbit, shaping the future of New Eden. With every deployment, you have the chance to align with a faction of your choice and dive into intense 9v9 battles, capturing artillery cannons to bombard enemy fleets from the surface. Each victory strengthens your side’s grip on planetary zones, driving opposition forces out of contested airspace and having real-time impact on the ongoing war in the cluster. 

Vanguard 2

Joining the Vanguard, you will be invited to rise from the ashes of the past and find your place in the great war taking place among the stars, taking control of newly realized, revamped warclone technology. Generate corruption or suppression to aid your faction, explore new areas, get new gear, and much more. 

Vanguard 3

BUILD YOUR ARSENAL

Between insurgency deployments you can hone your power by raiding planetary zones for rare resources and blueprint parts. Face off against brutal NPC militia and rival warclones, scavenging for materials to craft tactical chipsets and blueprints. Use them to build your own custom arsenal and gain an edge for the next objective. You have the freedom to formulate your own goals, strategies, and fragile alliances, with myriad methods of achieving what you set out to accomplish. Decide where you wish to deploy, manufacture an unbeatable armory, and destroy your rivals. 

Vanguard 4

CAPSULEER REINFORCEMENTS

The Deathless is making his presence known all over New Eden – on planets and in space. He has put out a call to the capsuleers of the cluster to join in the fight against Drifter forces, in part to aid Vanguard forces in planetside operations. The Deathless Circle has deployed special towers connected to the newly revealed Warden, which scan local networks for passkeys needed to break planetary defense systems, allowing Vanguard warclones to fight for key positions in insurgencies. These towers are under attack from Drifters, and the Deathless has asked capsuleers to help defend them. There is of course nothing stopping them from destroying the towers and stealing the passkeys for themselves, should they prefer to support suppression-aligned forces. 

Vanguard 5

Those wishing to join this fight, on either side, can visit the sites of the skirmishes on 26 November and make their mark on the war. In addition, the capsuleers of New Eden will get daily Vanguard-themed rewards for taking flight in EVE Online between 28 November and 1 December, including up to four SKIN design components, 3,000 EverMarks, and 50,000 Skill Points

Vanguard 6

PREPARE TO CONQUER

Still in early development, EVE Vanguard is an MMOFPS set in the EVE Universe, and you can play a pivotal role in its development by participating in YC126.11.28 Groundbreak. Join the Discord server to stay up to date, and show your support by wishlisting EVE Vanguard on Steam. This is the largest update yet for the game, placing more power in your hands than ever before. Take your place as a deadly, independent mercenary, forge your allegiance, and contribute to the war effort. This is your fight, your glory. 

Vanguard 7

Prepare. Deploy. Conquer. 

Capsuleers!

In celebration of the launch of Revenant, you can get up to 25% off PLEX plus free SKINs, Omega time at a steal, and there are updates to login rewards, as well as improvements to nullsec bounties.

PLEX FOR LESS

Until 18 November at 23:59 UTC, the EVE Store is offering up to 25% discount on PLEX, with free Empyrean Outlaws SKINs designed by T’amber. The SKINs all feature skull decals with stunning electrical effects that light up when you destroy a ship, making destruction more beautiful than ever before. 

Don’t forget, for a limited time, Omega* capsuleers can claim a gift of 10 PLEX, which can be spent on any number of fantastic offerings in the New Eden Store, including 7 days Omega! 

*Eligibility is based on clone status on 12 Nov at 11:00 

EQUINOX EQUITABILITY 

Since the introduction of the Equinox suite, the goal has been to make owning sovereign space more profitable than before, and the impact on nullsec and the sentiment of capsuleers has been closely monitored. To ensure that collecting bounties in the new sovereignty system is at least as equitable, or more so, than it was prior to Equinox, changes have been made to combat sites and activities to improve their bounty yield. Revenant set out to refine pirate anomalies in nullsec to deliver a more modern, beautiful, and immersive experience, and the latest adjustments are guided by community feedback to align economic incentives and balance with the overarching vision of making Equinox sovereignty more profitable and attractive. 

New dungeon

TAKE FLIGHT EVERY DAY 

There are free rewards waiting for anyone who takes flight in the first two weeks of Revenant, including SKIN design components, EverMarks, and a wealth of Skill Points. Slight adjustments have been made to the login rewards, with the biggest prize being moved from day 14 to day 10, so that gift of 75,000 SP for Alphas and extra 100,000 SP for Omegas is within the grasp of most pilots. 

KEEP ON SAVING 

The bargains keep on coming, and this is the perfect time to take advantage of a 20% discount on Skill Extractors in the New Eden Store, as well as a great deal on the Brand Manager Expert System, which allows you to try out the best features of the Paragon Hub.  

Revenant (Heart of Darkness pack) - 1920x1080

In addition, the Heart of Darkness Pack offers all you need to get ahead of the competition. This value-filled pack contains Omega, PLEX, Skill Points, powerful boosters, an expert system, and a stunning Empyrean Outlaws SKIN for the new Tholos destroyer. 

Warp to New Eden